Showing posts with label Bridge. Show all posts
Showing posts with label Bridge. Show all posts

Tuesday, October 29, 2024

Squeezes strike twice in the round of 16

In the round of 16 in the Open World Bridge Championship, Romania trailed China by 5 going into the last set of 15 boards, but lost by 34. I had a look to see what happened and 2 hands stood out. Note that I am only guessing about how the play went -- I can only see the result and the lead.

First a quiz:

1. You are declarer in 5S looking at:

♠ A K Q 3
♥ A K Q 6 4
♦ A 6
♣ Q 3

♠ J 9 7 4 2
♥ J 7
♦ Q 9 5 4
♣ J 2

The  defenders cash the AK of clubs and exit with a heart to your J. Plan the play.

2. You hold:

♠ J 9 4
♥ J 4
♦ Q 8 6 5 4 3
♣ 8 4

The opposition are in 6S, and you are sure from the auction that declarer has 5 spades to the AK. Do you lead a spade? Which one?

Saturday, August 31, 2024

Mixed Individual Bridge

There are team competitions and mixed teams, there are pairs and mixed pairs, there are individuals and ... Well, before we get to that, an aside.

Young people are struggling today. The Internet provides alternatives to personal connections that are compelling but leave people anxious and unable to get on with life. When I was young, long ago, I struggled with life, and I was saved by getting involved with Bridge. I married a Bridge player, and conversations about the game have been a nice aspect of our life that has never become boring after more than 50 years. Bridge seems to hit a sweet spot combining skills, co-operation, competition, uncertainty and the vicissitudes of good and bad luck. Perhaps  a resurgence in our game could play a part in fixing the world's current malaise.

When I started there was a natural progression from simpler trick-taking games to rubber bridge to tournament bridge. This doesn't work nearly as well in the Internet age. Maybe Mixed Individual Bridge can be part of a different progression. Let's think about it.

The concept is actually very simple. We divide the field into two equal sets, which we suggestively label M and F. We then play a partial individual movement, but the M players are only North and West, and the F players are only East and South. There are then two results: one for the M players and one for the F players.

A two table match is the most convenient for some purposes. This has four M and four F players. We want each M player to partner each F player an equal number of times. We also want each M player to compare against each of the three other M players an equal number of times. So there has to be a multiple of 4 times 3 equals 12 rounds. It is also possible to do a 3 table mixed individual movement over 12 rounds with some imbalance, which might be convenient when the total number of tables is odd.

While a mixed individual will suit many, others would prefer non-mixed. And this will be necessary if there is an excess of M or of F players. This can be run the same way with an arbitrary or seeded split into North-West and East-South halves with separate winners. This allows these to be run alongside mixed competition.

I think it works best to run short matches of just 12 boards over 90 minutes or so. Then, if there is time for multiple such matches, there can be a swiss-style assignment of players to matches, with players finding their own level. Indeed I think it is possible to run a continuously updated ranking system in the style of that used in professional tennis, with people moving up when they finish ahead of those ranked higher. One would need to smooth the volatility, since this form of play will have a higher element of luck than we expect in pairs and teams competitions.

An essential feature to make this plan work is that there should be a fixed simple bidding system used by all. There is then no need for explanations or alerts. This also applies to leads and signals. The complexity of the prescribed system may vary with the players' level. At the lower levels the system should exclude all weak artificial bids, and psyching strong artificial bids should be forbidden.

For a beginner's level, the hands should come with a predefined auction, together with an explanation of the bids in that auction. So then the game is just about the play of the cards, but with the information that an auction can provide.

I think this could become a new progression leading into the world of tournament Bridge, but I also think that this form of Bridge will suit many people. The advantages include: playing with different people, not needing the difficulties of partnership establishment and maintenance, nor the hassle of agreeing on a system and then remembering it.

Queries and explanations in Bridge slow the game down, but it is hard to assign the blame. With that eliminated there is the opportunity to introduce timing, as in chess. Just knowing who is slow will be a good start, before we even think about how to penalise slowness. While it could be done in a simple way, as in chess, another possibility is to automate it. A small computer with a camera (such as a Raspberry Pi), attached to something resembling a floor lamp, could look down on the table and see the play of bidding boxes and cards. This could produce a record of the play, and also record the time taken by each player.

Of course the natural way to start is for existing clubs to give it a try. I think their members will support the experiment if they catch a glimpse of the vision, which is to revitalise the game among younger people. After that we need to figure out how to expand to make it conveniently available to new and existing players.

Sunday, January 7, 2024

Mixed strategies in Bridge

BBO (Bridge Base Online) has a lovely system for practicing declarer play. Here is the B-8 problem in level 4:


The suggested solution says "we need to avoid losing 2 club tricks", and suggests leading twice to the KQ. The trouble is that we also need to make 4 tricks in clubs, there being no other likely source of tricks. Leading twice to the KQ fails this extra test when clubs break 4-1, unless East's singleton is the J. So I think it is better to play West for the J and finesse the 10, then return to hand to finesse the 9. On 4-1 breaks this gains when East's singleton is the A, 4, 5, or 6, only losing when it is the J.

[update: It is probably obvious, but to be explicit: The following assumes the plan of leading twice towards KQ of clubs, even though I don't agree that that is the best plan.]

The suggested solution goes on to say (approximately) "If East has Ax of clubs they will duck on the first lead to the K, to give declarer a problem next time. So if East wins the K with the A you should play East for AJ doubleton and just play the Q on the 2nd round." Well that can't be right. If declarer always cashed the Q after the K lost to the A initially, then East would always play the A with Ax so that partner will score their J with Jxx.

So clearly declarer should finesse the 10 on the 2nd round often enough that it is not an easy win for East to play the A with Ax. If both declarer and defender understand all this then each party has an optimal mixed strategy. This is called the Nash Equilibrium. It is simple in this case where each side has 2 options. For each player, both strategies must have the same reward. So I think that means that:

  1. With Ax, East should play the A a third of the time, so that when the A is played it is equally likely to be Ax or AJ.
  2. Declarer should finesse the 10 50% of the time and play the Q 50% of the time.
If either player departs from their equilibrium position then the other can improve their average result. For example if declarer finesses the 10 next less than 50% of the time then East gains by always playing the A with Ax. Or if East plays A from Ax more than a third of the time then declarer gains by always finessing the 10 next.

Of course most such equilibrium solutions are likely to be more complex.

In real life knowledge of opponents and smoothness of play is likely to be the deciding factors, but if you can work out the equilibrium position then you know what mistake you're playing the opponent for.